A downloadable project

โœจ Overview

BridgeControl is a stylized action-strategy prototype where you guide your squad down a dangerous bridge toward a fortified castle.

You start small, but each gate, enemy wave, and split-second decision changes your run. Build momentum, avoid collapse, and turn the tide with high-impact power spikes — including a devastating endgame laser when you reach peak level.

From panic to comeback, each run is built around one question:
Can you hold the line long enough to break through?

๐ŸŽฏ Core Features

  • Move your leader and squad across lanes
  • Pass through gates to increase (or risk reducing) your unit count
  • Survive incoming enemy waves and pressure
  • Scale up your firepower as difficulty rises
  • Trigger your strongest form and laser mode at max level
  • Reach the castle and secure the win

๐Ÿš€ Marketing-Oriented Design

This prototype was also built with a strong focus on hyper-casual marketing principles, including:

  • Fail โ†’ Win gameplay loops
  • Frustration-driven moments to increase engagement
  • Visual clarity optimized for short-form video ads
  • End-card and call-to-action integration

A dedicated market-ready video version was created to simulate how the game could be presented in mobile advertising.

๐Ÿ› ๏ธ Technical Details

  • Developed in Unity
  • Uses the new Input System
  • Designed for mobile-first experience (portrait format)

๐Ÿ“Œ Purpose

This project was created on my own to explore both:

  • Rapid prototyping skills
  • The ability to design with player psychology and marketing performance in mind

๐Ÿ™Œ Credits

Prototype by Nicolas Flan

Published 16 hours ago
StatusPrototype
CategoryOther
AuthorNicolas FLAN
AI DisclosureAI Assisted, Code

Download

Download
NicolasFlan_BridgeControl_Prototype.mp4 80 MB
Download
NicolasFlan_BridgeControl_FinalGameplay.mp4 68 MB
Download
NicolasFlan_BridgeControl_MarketingVideo.mp4 80 MB

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