BridgeControl - Prototype (Unity)
A downloadable project
โจ Overview
BridgeControl is a stylized action-strategy prototype where you guide your squad down a dangerous bridge toward a fortified castle.
You start small, but each gate, enemy wave, and split-second decision changes your run. Build momentum, avoid collapse, and turn the tide with high-impact power spikes — including a devastating endgame laser when you reach peak level.
From panic to comeback, each run is built around one question:
Can you hold the line long enough to break through?
๐ฏ Core Features
- Move your leader and squad across lanes
- Pass through gates to increase (or risk reducing) your unit count
- Survive incoming enemy waves and pressure
- Scale up your firepower as difficulty rises
- Trigger your strongest form and laser mode at max level
- Reach the castle and secure the win
๐ Marketing-Oriented Design
This prototype was also built with a strong focus on hyper-casual marketing principles, including:
- Fail โ Win gameplay loops
- Frustration-driven moments to increase engagement
- Visual clarity optimized for short-form video ads
- End-card and call-to-action integration
A dedicated market-ready video version was created to simulate how the game could be presented in mobile advertising.
๐ ๏ธ Technical Details
- Developed in Unity
- Uses the new Input System
- Designed for mobile-first experience (portrait format)
๐ Purpose
This project was created on my own to explore both:
- Rapid prototyping skills
- The ability to design with player psychology and marketing performance in mind
๐ Credits
Prototype by Nicolas Flan
| Published | 16 hours ago |
| Status | Prototype |
| Category | Other |
| Author | Nicolas FLAN |
| AI Disclosure | AI Assisted, Code |


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